wined3d: Revert vertex blend capabilities patch

Stefan Dösinger stefandoesinger at gmx.at
Tue Jan 4 06:19:15 CST 2011


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Yep, the patch(f41fdb22...) should be reverted.

As I explained on IRC, the correct approach is to implement a replacement shader for the vertex pipeline and implement vertex blending in it. Henri has a rebased version of my ARBvp experiments from 2008.

Am 04.01.2011 um 05:42 schrieb Jeremy Chin:

> My previous patch was accepted as f41fdb225cf1e1df494237664ce92e51179f3725, though Henri Verbeet pointed out it was incorrect. stefan on IRC warned that announcing blend capabilities without supporting them may cause issues, hence the revert.<0002-Revert-wined3d-Update-detection-of-vertex-blend-ca.txt>

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