[6/6] wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb

Henri Verbeet hverbeet at gmail.com
Sun Jul 3 15:15:47 CDT 2011

On 2 July 2011 11:59, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +    if (isStateDirty(context, STATE_FRAMEBUFFER) || fb != &device->fb)
This is probably never an issue in practice, but you're ignoring rt_count here.

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