[6/6] wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb (try 2)

Henri Verbeet hverbeet at gmail.com
Tue Jul 5 07:19:23 CDT 2011


On 5 July 2011 10:27, Stefan Dösinger <stefan at codeweavers.com> wrote:
> -        /* TODO: This is not necessary if the framebuffer is the device's current framebuffer */
> -        context_invalidate_state(context, STATE_FRAMEBUFFER, device->StateTable);
But you do need to invalidate if it isn't.



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