[3/6] wined3d: Use dummy textures for all the texture targets when the texture is unset.

Henri Verbeet hverbeet at gmail.com
Tue Jul 5 07:54:57 CDT 2011

On 4 July 2011 22:32, Matteo Bruni <matteo.mystral at gmail.com> wrote:
> +    if ((!texture && old_texture_type != GL_NONE) || (texture && texture->target != old_texture_type))
> +    {
Actually, just thought of this now, but I'm not sure you can do this
like that. The way you're using old_texture_type it's context state,
not device state.

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