wined3d: Only update the sampler map when needed
Henri Verbeet
hverbeet at gmail.com
Tue Jul 26 16:13:53 CDT 2011
On 26 July 2011 22:28, Stefan Dösinger <stefan at codeweavers.com> wrote:
> - if (state < gl_info->limits.fragment_samplers)
> + if (state < gl_info->limits.combined_samplers)
This looks like it should be a separate change.
> + device->fixed_function_usage_map = 0xff;
This looks questionable, it will cause unused textures to be loaded.
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