[PATCH 1/5] wined3d: Don't clamp vertex depth values.

Henri Verbeet hverbeet at gmail.com
Mon Jun 6 03:44:05 CDT 2011

On 6 June 2011 10:18, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
>> We may need it for D3DUSAGE_DONOTCLIP vertex buffers, so I kept the
>> extension for the moment.
> OK. Do you have a test for this or plan to write one? Otherwise I can do that the next time I boot Windows.
I was going to wait for an actual application to use it, but if you
can write a test that's fine.

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