Disablin xinput2 for now?

Austin English austinenglish at gmail.com
Mon Jun 20 15:31:34 CDT 2011


On Mon, Jun 20, 2011 at 09:36, Alexandre Julliard <julliard at winehq.org> wrote:
> Vitaliy Margolen <wine-devel at kievinfo.com> writes:
>
>> On 06/20/2011 02:55 AM, Marcus Meissner wrote:
>>> As this might be a X.org issue, should we packagers turn off
>>> xinput2 support for the time being?
>>
>> If that will fix all dinput regressions - absolutely. Or add a
>> registry option to disable xinput2.
>
> It will of course fix some regressions, and introduce new ones for
> things that have been fixed by the changes. Don't tell me that dinput
> was working perfectly before. And there is a registry option (GrabPointer).

I just did a quick test with today's git (wine-1.3.22-255-g4c0c0d3)
(which has http://source.winehq.org/git/wine.git/commitdiff/adb86c5f2a2584dc8131b08d26aef7c82910d0b5).
Using Duke Nukem Forever, which has the mouse jumping bug
(http://bugs.winehq.org/show_bug.cgi?id=27156)

plain wine: I can move normally, with occasional mouse jumps.
wine + GrabPointer=N: mouse spins around uncontrollably, a la bug
http://bugs.winehq.org/show_bug.cgi?id=22282
wine configured with --without-xinput2: mouse movement isn't fluid at
all. Instead, the only way the cursor will move is jumps in a random
direction (like bug 27156, except there is no normal behavior in
between the jumps).

-- 
-Austin



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