Re: GSoC-2011: Implement Missing Mesh Functions in Wine’s D3DX9

Dylan Smith dylan.ah.smith at gmail.com
Tue Jun 21 10:36:54 CDT 2011


On Tue, Jun 21, 2011 at 6:32 AM, Michael Mc Donnell
<michael at mcdonnell.dk> wrote:
> Here is my test and implementation of ConvertAdjacencyToPointReps.


> +    hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
> +    if (FAILED(hr)) goto cleanup;
> +    memcpy(new_indices, indices, This->numvertices * sizeof(*indices));

I think you want the number of faces * 3 rather than the number of
vertices.  And the size of an index is not constant, it is 32-bit if
This->options has the D3DXMESH_32BIT bit set and 16-bit if the bit
isn't set.

> +static void test_convert_adjacency_to_point_reps(void)
> +{
...
> +    /* All mesh data */
> +    struct vertex_pnc *vertices[] = {vertices0, vertices1, vertices2, vertices3, vertices4, vertices5, vertices6};
> +    ID3DXMesh *meshes[ARRAY_SIZE(vertices)];
> +    DWORD *indices[] = {indices0, indices1, indices2, indices3, indices4, indices5, indices6};
> +    DWORD num_vertices[] = {num_vertices0, num_vertices1, num_vertices2, num_vertices3, num_vertices4, num_vertices5, num_vertices6};
> +    DWORD num_faces[] = {num_faces0, num_faces1, num_faces2, num_faces3, num_faces4, num_faces5, num_faces6};
> +    DWORD *adjacencies[] = {adjacency0, adjacency1, adjacency2, adjacency3, adjacency4, adjacency5, adjacency6};
> +    DWORD *point_reps[] = {point_rep0, point_rep1, point_rep2, point_rep3, point_rep4, point_rep5, point_rep6};
> +    DWORD *exp_point_reps[] = {exp_point_rep0, exp_point_rep1, exp_point_rep2, exp_point_rep3, exp_point_rep4, exp_point_rep5, exp_point_rep6};

I think it would make sense to put all these arrays of the same length
into a structure (e.g. struct test_case) array.  This would make it
clear what needs to be updated to add another test case, and less
error prone than making sure each relevant individual array is
updated.

Also, several of these and similar array seem like they can be made constant.

> +static void test_convert_adjacency_to_point_reps(void)
> +{
...
> +    for (i = 0; i < ARRAY_SIZE(meshes); i++)
> +    {
...
> +        hr = meshes[i]->lpVtbl->ConvertAdjacencyToPointReps(meshes[i], adjacencies[i], point_reps[i]);
> +        todo_wine ok(hr == D3D_OK, "ConvertAdjacencyToPointReps failed. "
> +                     "Got %x expected D3D_OK\n", hr);

The value i should probably be printed in this error message.
Otherwise, if you see a failure on test.winehq.org that you can't
reproduce, it will be hard to figure out what might have caused the
failure.


That's it for now.



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