GSoC: dinput8 Action Mapping

Lucas Zawacki lfzawacki at gmail.com
Thu Jun 30 10:55:20 CDT 2011


Ouch, that is a leftover from an older try at this code. So much for
double checking the patches...

2011/6/30 Marcus Meissner <meissner at suse.de>:
> On Thu, Jun 30, 2011 at 02:56:08AM -0300, Lucas Zawacki wrote:
>> Hey guys, how are you doing? I've got some patches for you.
>>
>> The first is a refactoring of the BuildActionMap implementations for
>> keyboard and mouse. I think with 'semantic_to_obj_id' the mapping is
>> pretty much correct for  keyboard and mouse and it's being done "the
>> right way".
>>
>> The second patch is much like one I sent some time ago, it's
>> SetActionMap for keyboard and mouse, this time (hopefully) with the
>> dataformat stuff done right too. I've split it up in a third patch,
>> which implements the "action mapping" per se.
>>
>> Anyway, tomorrow I'll code some mouse tests to be sure that this is working.
>>
>> Cheers
>
>> From 37e5a1e6d51778ee0d5c0f3081dad8ca1431968f Mon Sep 17 00:00:00 2001
>> From: Lucas Fialho Zawacki <lfzawacki at gmail.com>
>> Date: Fri, 10 Jun 2011 21:43:53 -0300
>> Subject: dinput: Keyboard and mouse implementation of BuildActionMap (try 4)
>>
>>
>> +DWORD semantic_to_obj_id(IDirectInputDeviceImpl* This, DWORD dwSemantic)
>> +{
> ...
>> +    if (!found) return 0;
>
> So 0 is the not found case...
>
>> +            DWORD obj_id = semantic_to_obj_id(&This->base, lpdiaf->rgoAction[i].dwSemantic);
>> +            if (obj_id != -1)
>
> But here you check for -1.
>
>
>> +            DWORD obj_id = semantic_to_obj_id(&This->base, lpdiaf->rgoAction[i].dwSemantic);
>> +            if (obj_id != -1)
>
> and here. (both mouse and keyboard code)
>
> should probably check for 0 there, also as DWORD is unsigned ;)
>
> Ciao, Marcus
>



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