d3dcompiler_41: reflection interface.

Rico Schüller kgbricola at web.de
Thu Mar 3 15:12:51 CST 2011


attached is a hacky patch which forwards the reflection interface from 
d3dcompiler_41 to d3dcompiler_43.

I have a question to that implementation:

DEFINE_GUID is used twice (dlls/dxguid/dx10guid.c and 
dlls/d3dcompiler_41/reflection.c) which could be bad. But the define was 
removed from the d3d11shader.h from ms, so it isn't officially available 
anymore. Should that be in a separate header to reduce redundancy or is 
the usage of both defines fine here?


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