[2/5] d3dx9: Support triangulation of complex glyphs in D3DXCreateText.
Alexandre Julliard
julliard at winehq.org
Wed Mar 9 07:02:11 CST 2011
Dylan Smith <dylan.ah.smith at gmail.com> writes:
> +static void sort_vertex_indices(struct point2d_index *start, int count)
> +{
> + struct point2d_index *current, *middle_value, *last;
> + int below_count;
> +
> + if (count <= 1)
> + return;
> +
> + /* quick sort */
> + last = start + count - 1;
> + middle_value = last--;
> + current = start;
> + while (current <= last)
> + {
> + if (compare_vertex_indices(current, middle_value) < 0) {
> + current++;
> + } else {
> + swap_vertex_indices(current, last);
> + last--;
> + }
> + }
> + swap_vertex_indices(current, middle_value);
> +
> + below_count = current - start;
> + sort_vertex_indices(start, below_count);
> + sort_vertex_indices(current + 1, count - below_count - 1);
> +}
Is there a reason for not using qsort?
--
Alexandre Julliard
julliard at winehq.org
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