d3dxcreatebox patch

David Adam david.adam.cnrs at gmail.com
Wed Mar 9 18:20:15 CST 2011

Thanks for the feedback. What do you mean by "you are forcing a particular
vertex ordering3"?
I just test the vertex that D3DXCreateBox sent. I think it is not possible
to choose the ordering of the vertices for D3DXCreateBox. Did I miss



2011/3/9 Matteo Bruni <matteo.mystral at gmail.com>

> 2011/3/9 David Adam <david.adam.cnrs at gmail.com>:
> > Hello,
> >
> > is there any problem with my d3dxcreatebox patch?
> >
> > Thanks in advance for any feedback.
> >
> > A+
> >
> > David
> >
> Do you refer to http://source.winehq.org/patches/data/71983 ? I just
> had a cursory look at it: I presume there isn't anything fundamentally
> broken with your patch (you are forcing a particular vertex ordering,
> however that shouldn't be a problem for the D3DXCreateBox
> implementation) but, for sure, code style and formatting should be
> fixed.
> I know mesh.c is already quite bad in that regard, but that doesn't
> mean it needs more loose code. For example, in your patch there isn't
> a consistent usage of whitespace-after-comma, the same for spaces
> around operators or between the "if" and its condition. To compare
> expected and actual vertex data you should probably use the
> compare_vec3() function. Also, are "vertice", "normale" and "indice"
> Italian words? That doesn't look right. :) (also, the first vertex
> component is the position, not really "vertex")
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