d3dxcreatebox patch

Alexandre Julliard julliard at winehq.org
Thu Mar 10 09:01:45 CST 2011

Matteo Bruni <matteo.mystral at gmail.com> writes:

> 2011/3/10 David Adam <david.adam.cnrs at gmail.com>:
>> Thanks for the feedback. What do you mean by "you are forcing a particular
>> vertex ordering3"?
> I mean that you are testing the vertices of the mesh returned by
> D3DXCreateBox in the order generated by native d3dx9, while they could
> in general be in any order while still making up a box. That's not a
> problem in my opinion because our implementation (when it will be
> written :)) could generate the vertices with the same ordering without
> any issue.

There's no reason for the tests to require that. Also, hardcoding the
full list of vertices is ugly (and in the case of the teapot, clearly

Alexandre Julliard
julliard at winehq.org

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