d3dxcreatebox patch

David Adam david.adam.cnrs at gmail.com
Thu Mar 10 12:49:45 CST 2011

2011/3/10 Alexandre Julliard <julliard at winehq.org>

> Matteo Bruni <matteo.mystral at gmail.com> writes:
> > 2011/3/10 David Adam <david.adam.cnrs at gmail.com>:
> >> Thanks for the feedback. What do you mean by "you are forcing a
> particular
> >> vertex ordering3"?
> >
> > I mean that you are testing the vertices of the mesh returned by
> > D3DXCreateBox in the order generated by native d3dx9, while they could
> > in general be in any order while still making up a box. That's not a
> > problem in my opinion because our implementation (when it will be
> > written :)) could generate the vertices with the same ordering without
> > any issue.
> There's no reason for the tests to require that. Also, hardcoding the
> full list of vertices is ugly (and in the case of the teapot, clearly
> absurd).
> --
> Alexandre Julliard
> julliard at winehq.org

Must I pick up only a few vertices and test them? Or I do not test the
vertices returned by D3DXCreateBox


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