wined3d/device: Avoid repeated calculations of idx and shift in IWineD3DDeviceImpl_MarkStateDirty(). (resend)
amartinson at codeweavers.com
Wed Mar 16 14:26:51 CDT 2011
On 03/16/2011 02:24 PM, Alexandre Julliard wrote:
> Adam Martinson<amartinson at codeweavers.com> writes:
>> Look at any d3d app with oprofile. That function is called
>> EVERYWHERE. In my testing this reduces
>> IWineD3DDeviceImpl_MarkStateDirty() from 4.8% of wined3d CPU time to
> What compiler are you using? I don't see any difference here.
GCC 4.4.5, running the 3DMark06 batch size tests.
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