wined3d/device: Avoid repeated calculations of idx and shift in IWineD3DDeviceImpl_MarkStateDirty(). (resend)

Adam Martinson amartinson at
Wed Mar 16 14:26:51 CDT 2011

On 03/16/2011 02:24 PM, Alexandre Julliard wrote:
> Adam Martinson<amartinson at>  writes:
>> Look at any d3d app with oprofile.  That function is called
>> EVERYWHERE.  In my testing this reduces
>> IWineD3DDeviceImpl_MarkStateDirty() from 4.8% of wined3d CPU time to
>> 3.3%.
> What compiler are you using?  I don't see any difference here.
GCC 4.4.5, running the 3DMark06 batch size tests.

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