d3dx10: Float16To32Array and Float32To16Array (GSoC)

Stefan Dösinger stefandoesinger at gmx.at
Sun Mar 27 05:01:58 CDT 2011


On Friday 25 March 2011 08:40:04 Joshua Beck wrote:
> Is there any documentation I can read on how to program for these DLLs?
> I've been looking through MSDN and I can't find anything specifically
> about those DLLs. However I did find Windows Imaging Component (which I
> think is what windowscodecs.dll implements) and that seems like it would
> be helpful for the D3DXSaveSurfaceTo* functions.
gdi32 is the classic Windows graphics API used by pretty much every 
application for drawing text, bitmaps, lines etc. It has some functions to 
load bitmaps from files. windowscodecs handles the newer formats I think, so it 
is probably what you want. You can make use of both dlls too.



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