[PATCH 1/2] d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.

Henri Verbeet hverbeet at gmail.com
Mon May 2 06:35:36 CDT 2011


On 2 May 2011 13:18, John Edmonds <pocketcookies2 at gmail.com> wrote:
> +    /*Pull all currently available messages.  We don't care about messages generated after this loop exits.*/
> +    while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
> +    {
> +        TranslateMessage(&msg);
> +        DispatchMessage(&msg);
> +    }
You should probably use flush_events() for that.



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