[2/5] d3dx9: Generate effect instances from materials for mesh loading.

Dan Kegel dank at kegel.com
Wed May 25 13:37:10 CDT 2011


On Wed, May 25, 2011 at 6:23 PM, Dylan Smith <dylan.ah.smith at gmail.com> wrote:
> The layout doesn't group all values, param names, or defaults, so it
> actually seems to be best described using loops. Does the the
> following comment help summarize the layout?

Yes.

Patch looks more readable now, thanks.  Maybe an assert
at the bottom as a sanity check that the final output
pointer is exactly at the end of the buffer would be good.
- Dan



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