[8/8] d3d8: Use D3DPRIMITIVETYPE -> WINED3DPRIMITIVETYPE enum conversion function instead of implicit conversion (clang)

Stefan Dösinger stefandoesinger at gmx.at
Mon May 30 03:58:11 CDT 2011


Am 29.05.2011 um 19:35 schrieb Frédéric Delanoy:

> Please skip this patch; it needs adaptation to avoid rebasing/merge
> conflicts due to changes to be done in patch " [7/8] d3d8: Use
> D3DRENDERSTATETYPE -> WINED3DRENDERSTATETYPE enum conversion function
> instead of implicit conversion (clang)."
> 
> I'll resend both patches in a subsequent series.
To avoid confusion it is better to resend them as [7/8] and [8/8] as long as the original patches aren't applied. Now I'd recommend you to wait until today's commit wave before resending anything else to see which patches are applied and resend the others.




More information about the wine-devel mailing list