[3/8] d3d8: Use D3DRESOURCETYPE -> WINED3DRESOURCETYPE enum conversion function instead of implicit conversion (clang)

Stefan Dösinger stefandoesinger at gmx.at
Mon May 30 09:06:24 CDT 2011


On Monday 30 May 2011 13:34:25 Frédéric Delanoy wrote:
> In a similar vein, there's also
> +        case WINED3DMULTISAMPLE_NONE: return D3DMULTISAMPLE_NONE;
> +        case WINED3DMULTISAMPLE_NONMASKABLE: return (D3DMULTISAMPLE_TYPE)
> type;
> 
> Does this also need to be moved to device.c?
Yes, to be on the safe side. The multisample type shouldn't be used in any 
performance-critical area.

> I should probably better resubmit the whole modified series with a
> (try 2), right? Or only the modified ones, still using the original
> [foo/8]
>  series?
I recommend to wait until Alexandre pushes the patches today and resubmit 
unapplied patches afterwards with (try 2) and a documentation what is 
different from the first version.
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