RFC: wined3d: Implementing depth/stencil buffer locking
octavian.voicu at gmail.com
Thu Nov 3 05:35:07 CDT 2011
On Wed, Nov 2, 2011 at 3:41 PM, Henri Verbeet <hverbeet at gmail.com> wrote:
> I'm not sure all that matter a whole lot here though, the more
> interesting question is probably how you managed to get the surface to
> be in the offscreen location without a swapchain.
According to git blame, Stefan managed to do that :)
Crash happens in test_ddsd() in ddraw/tests/dsurface.c:4330, after
unlocking a newly created z-buffer. The surface is in video memory
when created, even if it contains junk, right?
It is strange though that there is no swapchain at that point, it is
created early on in the test.
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