[PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.
Stefan Dösinger
stefandoesinger at gmx.at
Mon Nov 28 05:36:40 CST 2011
Am Sonntag, 27. November 2011, 23:13:31 schrieb Henri Verbeet:
> I must say that as a Wine developer I care only marginally about running
> on closed platforms. For CrossOver, OS X is more important of course,
> but I'm sure we could add another hack there. I don't think OS X support
> should be a deciding factor here.
I think this would be disrespectful of the OSX users Wine has. Signed textures
aren't a minor feature, most games that use shaders need them. This also
affects all Macs, since no GPU/OSX version combination implements
EXT_texture_snorm. Nvidia Macs also dropped support for NV_texture_shader(and
when Tiger supported it it didn't work). Signed texture emulation isn't hard
to do, all we need is proper separation of load time and sample time fixups.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 836 bytes
Desc: This is a digitally signed message part.
URL: <http://www.winehq.org/pipermail/wine-devel/attachments/20111128/aca401f3/attachment.pgp>
More information about the wine-devel
mailing list