[PATCH 1/5] wined3d: Don't apply fixups to converted surfaces.

Stefan Dösinger stefandoesinger at gmx.at
Mon Nov 28 05:36:40 CST 2011

Am Sonntag, 27. November 2011, 23:13:31 schrieb Henri Verbeet:
> I must say that as a Wine developer I care only marginally about running
> on closed platforms. For CrossOver, OS X is more important of course,
> but I'm sure we could add another hack there. I don't think OS X support
> should be a deciding factor here.
I think this would be disrespectful of the OSX users Wine has. Signed textures 
aren't a minor feature, most games that use shaders need them. This also 
affects all Macs, since no GPU/OSX version combination implements 
EXT_texture_snorm. Nvidia Macs also dropped support for NV_texture_shader(and 
when Tiger supported it it didn't work). Signed texture emulation isn't hard 
to do, all we need is proper separation of load time and sample time fixups.
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