[1/4] wined3d: Use an rbtree for the blit programs

Henri Verbeet hverbeet at gmail.com
Wed Oct 12 04:57:53 CDT 2011

On 12 October 2011 11:47, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Because when we add more conversions(P8) and settings(color keying) the current approach will result ugly unmaintainable if blocks.
You already have the P8 shader. In the case of color keying it should
probably at least be in the same series as the code that uses it, but
I'm not sure an rbtree would really have a lot of advantages over a
simple array there.

More information about the wine-devel mailing list