[3/6] wined3d: Use the destination palette when blitting between P8 surfaces

Henri Verbeet hverbeet at gmail.com
Thu Oct 13 07:40:09 CDT 2011


On 13 October 2011 01:07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Native transfers the 8 bit data without modifications to the destination
> surface and does the palette lookup when showing the final front buffer
> contents on the screen.
Which makes much more sense.



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