[3/6] wined3d: Use the destination palette when blitting between P8 surfaces

Stefan Dösinger stefan at codeweavers.com
Thu Oct 13 14:15:06 CDT 2011

On Thursday 13 October 2011 14:40:09 Henri Verbeet wrote:
> On 13 October 2011 01:07, Stefan Dösinger <stefan at codeweavers.com> wrote:
> > Native transfers the 8 bit data without modifications to the destination
> > surface and does the palette lookup when showing the final front buffer
> > contents on the screen.
> Which makes much more sense.
And is the plan for offscreen P8 surfaces. It won't work for blits to the 
frontbuffer(at the moment) or for the non-shader P8 surface conversion.
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