[3/6] wined3d: Use the destination palette when blitting between P8 surfaces

Henri Verbeet hverbeet at gmail.com
Thu Oct 13 15:27:33 CDT 2011

On 13 October 2011 21:15, Stefan Dösinger <stefan at codeweavers.com> wrote:
> On Thursday 13 October 2011 14:40:09 Henri Verbeet wrote:
>> Which makes much more sense.
> And is the plan for offscreen P8 surfaces. It won't work for blits to the
> frontbuffer(at the moment) or for the non-shader P8 surface conversion.
The point is mostly that don't see much point in extending the
existing hacks (with all the potential for regressions associated with
that) when it's clear that it's not the way it's supposed to work.

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