[3/7] d3d9/tests: Add a test for locking partial blocks with different pools

Henri Verbeet hverbeet at gmail.com
Mon Oct 17 08:37:15 CDT 2011


On 16 October 2011 23:01, Stefan Dösinger <stefan at codeweavers.com> wrote:
> +        hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1,
> +                pools[i].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
> +                D3DFMT_DXT5, pools[i].pool, &texture, NULL);
Same comment about dynamic textures as for patch 2/7.

> +    rect.left = 0; rect.top = 0; rect.right = 2; rect.bottom = 2;
I don't care strongly about this, but note that SetRect() exists.



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