[3/7] d3d9/tests: Add a test for locking partial blocks (try 2)

Stefan Dösinger stefan at codeweavers.com
Tue Oct 18 13:12:35 CDT 2011

On Tuesday 18 October 2011 19:36:33 Stefan Dösinger wrote:
> I felt that merging the tests to test all format and pool combinations
> would cause needlessly complicated
With a few simplifications like skipping all tests without dynamic textures it 
turns out okish. It's not too pretty. There are still a bunch of checks for 
caps and pools, but it should be readable.
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