[3/7] d3d9/tests: Add a test for locking partial blocks (try 2)

Stefan Dösinger stefan at codeweavers.com
Tue Oct 18 17:22:38 CDT 2011

On Tuesday 18 October 2011 20:12:35 Stefan Dösinger wrote:
> On Tuesday 18 October 2011 19:36:33 Stefan Dösinger wrote:
> > I felt that merging the tests to test all format and pool combinations
> > would cause needlessly complicated
> With a few simplifications like skipping all tests without dynamic textures
> it turns out okish. It's not too pretty. There are still a bunch of checks
> for caps and pools, but it should be readable.
This is a version of the patch with both tests merged into one that tests all 
format-pool combinations. I'll resend the patches tomorrow unless you have 
further suggestions.

I changed the d3d8 patch in a similar way.
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