[PATCH 2/5] ddraw: Implement copy_mipmap_chain() on top of wined3d_surface_blt().

Stefan Dösinger stefandoesinger at gmx.at
Mon Oct 31 09:04:46 CDT 2011

On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
> +            if (FAILED(hr =
> wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
> +                    src_level->wined3d_surface, &src_rect, 0, NULL,
Wouldn't wined3d_device_update_surface be a better match? 
IDirect3DDevice7::Load could probably be handled by 
wined3d_device_update_texture if it wasn't for color keys/palettes.
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