[PATCH] d3drm: Retreive mesh name at loading time. Implement GetName and SetName.

Christian Costa titan.costa at gmail.com
Wed Apr 4 15:06:30 CDT 2012


Le 04/04/2012 21:24, Henri Verbeet a écrit :
> You should use debugstr_a() for printing strings like that. Also,
> where does the 128 char limit come from?
>
>
>
Indeed 128 is inapropriate. A dynamic allocation is much better. I will 
resubmit a patch. Thanks.



More information about the wine-devel mailing list