d3dx9_36: Add adjacency for D3DXCreateCylinder

Rico Schüller kgbricola at web.de
Fri Apr 20 12:16:50 CDT 2012


Am 20.04.2012 16:20, schrieb David Adam:
>
> +    if (adjacency)
>
>

I'm not sure that this is correct, but why is adjacency not touched? 
What should be returned for adjacency, maybe a test will show it? I 
guess the temp ID3DXBuffer should be returned instead of leaked when all 
is successful...

Cheers
Rico



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