d3dx9: ID3DXConstantTable

Rico Schüller kgbricola at web.de
Tue Aug 28 06:39:20 CDT 2012

On 28.08.2012 10:50, Henri Verbeet wrote:
> On 28 August 2012 09:12, Rico Schüller <kgbricola at web.de> wrote:
>> 3. The wine_todo should be fixed in the test. Is there a way to disable them
>> to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit
>> annoying when you search for your own failing tests. Well I could comment
>> out the tests, but that's also not a very fine solution.
> You can set WINETEST_PLATFORM=wine, but the easiest is probably to
> just do "make shader.ok" instead of trying to run the test manually.
Thanks, that's exactly what I need.


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