[PATCH 1/4] ddraw: Make D3DVBCAPS_WRITEONLY vertex buffers dynamic

Stefan Dösinger stefan at codeweavers.com
Tue Feb 28 08:36:29 CST 2012


Am Dienstag, 28. Februar 2012, 14:51:06 schrieb Henri Verbeet:
> Yes, but that's the other way around. If anything, that pdf suggests
> that buffers are dynamic by default in ddraw.
Making buffers dynamic by default in ddraw will disable rhw vertex and color 
conversion for ddraw apps.

We could create non-dynamic buffers by default and destroy and recreate the 
wined3d buffer with the dynamic flag when the app uses DISCARDCONTENTS or 
NOOVERWRITE the first time.
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