[PATCH] wined3d: Do not use double-buffered dynamic buffers (try 2)

Stefan Dösinger stefan at codeweavers.com
Wed Feb 29 06:32:33 CST 2012


Am Mittwoch, 29. Februar 2012, 11:54:11 schrieb Henri Verbeet:
> I guess I didn't explicitly say it yesterday, but I think this should
> be deferred and fixed properly after 1.4. While in principle dropping
> VBOs might be ok as a temporary fix for the release, the vertex /
> index buffer code is pretty fragile in general, and I can't guarantee
> that this won't introduce more regressions than it fixes.
Fine with me, just don't blame me that those bugs aren't fixed :-)
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