D3DXHANDLE for ID3DXConstantTable
Rico Schüller
kgbricola at web.de
Wed Jan 4 17:28:21 CST 2012
Hi,
I'd like to get up the discussion for the D3DXHANLE in the
ID3DXConstantTable again. There were several tries in the past, but
there wasn't made a decision for one solution.
My opinion about the handles is, that they have to allow at least the
following options:
1. D3DXHANDLEs have to be global (not local to a ID3DXConstantTable), so
the way the effect interface does it is not an ideal option for the
ID3DXConstantTable
2. D3DXHANDLEs could also be strings and thus it is a requirement that
this could be detected (at least for !D3DXCONSTTABLE_LARGEADDRESSAWARE)
Ideally we may handle all D3DXHANDLEs the same way. Some possible
solutions are listed in [3].
Any thoughts which way is preferred?
Cheers
Rico
References:
[1] http://www.winehq.org/pipermail/wine-devel/2010-April/082900.html
[2] http://www.winehq.org/pipermail/wine-patches/2011-July/104325.html
[3] http://www.winehq.org/pipermail/wine-devel/2011-July/091091.html
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