D3DXHANDLE for ID3DXConstantTable
Rico Schüller
kgbricola at web.de
Wed Jan 4 21:07:58 CST 2012
Am 04.01.2012 13:23, schrieb Henri Verbeet:
> 2012/1/5 Rico Schüller<kgbricola at web.de>:
>> Ideally we may handle all D3DXHANDLEs the same way. Some possible solutions
>> are listed in [3].
>>
>> Any thoughts which way is preferred?
> It's not entirely clear to me from any of those links why simply using
> a normal handle table wouldn't work.
I'm not sure what you mean by a "normal handle table".
Do you mean a list?
Cheers
Rico
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