League of Legends patches

Andrea Canciani ranma42 at gmail.com
Wed Jul 4 02:15:44 CDT 2012


On Tue, Jul 3, 2012 at 3:45 PM, Dan Kegel <dank at kegel.com> wrote:
> On Tue, Jul 3, 2012 at 1:08 AM, Andrea Canciani <ranma42 at gmail.com> wrote:
>> I tried to follow the http://wiki.winehq.org/SubmittingPatches
>> guidelines, but this is my first submission to wine, so I guess the
>> patches might need further improvement.
>> Please point out any issues that need fixing.
>
> On an administrivial note, you should send one patch per
> email to wine-patches.

Oops, sorry!
Will do next time (which might be soon enough, given the regression in
ieframe and the missing deadlock test)

>
> Do you think you could write a test that (semi-)reliably
> causes the deadlock you're fixing?

Yes, I guess it should be possible.
Could you point me to a test which triggers a deadlock (in particular,
how should the deadlock be handled?)
I tried git-grep'ing for deadlock in the tests, but I only found
checks for deadlock-named constants/values.

>
>> The patches have been tested by Dan Kegel (in CC) and are currently
>> being used by many MacOSX and Linux users to run LoL.
>
> Our emails may have crossed - with these patches applied,
> dlls/ieframe/tests/webbrowser.ok seems to crash here:
>
> Unhandled exception: privileged instruction in 32-bit code (0x02786624).
> Backtrace:
> =>0 0x02786624 (0x0032fcd8)
>   1 0x688e22db func_webbrowser+0x3ca() [dlls/ieframe/tests/webbrowser.c:3382]
>

Yes, I sent the e-mail just before finding out about this issue.
I will probably need to set up a proper wine development  environment
to find out more about it (I have a ubuntu 12.04 x86 vm, but even
wine/master fails the testsuite on it).

> Otherwise the tests seem to pass.
>
> Thanks,
> Dan



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