A copyright question to wine developpers
thunderbird2k at gmail.com
Mon Jun 11 10:33:13 CDT 2012
On Mon, Jun 11, 2012 at 6:50 AM, Christophe-Marie Duquesne <chmd at chmd.fr> wrote:
> On Mon, Jun 11, 2012 at 3:09 PM, Ricardo Filipe
> <ricardojdfilipe at gmail.com> wrote:
>> yeah, what happens is the header is reimplemented, not simply
>> copy-pasted from Windows.
>> Even if the API is not copyrighted, the header contents still are.
> Well if you rewrite a header such that it is 100% compatible with an
> API (which means: 0 change in client code), it has to be very similar
> to the one the API came from.
> - The macros have to be the same, in order to expand the same way in client code
> - The function names have to be the same as well
> - Same goes for the typedefs
> - The header name also has to remain the same.
> What can be different:
> - function argument names
> - indentation
> - comments
> In the end, it seemed pretty silly to me to do that. But, if that is
> the solution to my copyright problem, I am doing it!
Have a look at what Google does for the Linux headers in Android. They
essentially process them with a script and remove comments, inline
functions and other stuff. There have been various articles about it.
Look at the argumentation.
Years ago a lot of video games used 3dfx their 'glide' APIs. A number
of people made re-implementations of glide by using the 3dfx glide
SDK. All implementations which used the official headers were taken
down. Again there may be more information about this.
More information about the wine-devel