[PATCH 2/2] opengl32: Check for valid context in wglGetProcAddress
Chris Robinson
chris.kcat at gmail.com
Mon Jun 25 03:22:36 CDT 2012
On Sunday, June 24, 2012 10:42:11 PM Roderick Colenbrander wrote:
> @@ -797,7 +797,7 @@ static void test_getprocaddress(HDC hdc)
> /* Temporarily disable the context, so we can see that we can't
> retrieve functions now. */ wglMakeCurrent(hdc, NULL);
> func = wglGetProcAddress("glActiveTextureARB");
> - todo_wine ok(func == NULL, "Function lookup without a context passed,
> expected a failure; last error %#x\n", GetLastError());
> + ok(func == NULL, "Function lookup without a context passed, expected a
> failure; last error %#x\n", GetLastError());
> wglMakeCurrent(hdc, ctx);
> }
Does this apply to all functions, or just the ones MS's DLL doesn't implement?
I could imagine wlgGetProcAddress still returning functions that are in
opengl32.dll without worrying about the driver.
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