ntdll: Fixed some heap allocation stalls

Steaphan Greene steaphan at gmail.com
Sat Nov 3 12:41:27 CDT 2012


On 11/03/2012 10:28 AM, Matteo Bruni wrote:
> 2012/11/3 Steaphan Greene<steaphan at gmail.com>:
>> On 11/03/2012 09:04 AM, Matteo Bruni wrote:
>>> 2012/11/2 Steaphan Greene<steaphan at gmail.com>:
>>>> Running a game in wine showed it performing terribly.  I traced this to
>>>> the
>>>> fact that it allocates and deallocates tiny memory chunks over and over
>>>> (I
>>>> suspect it's in C++ and passing things by value everywhere).  This led to
>>>> huge stalls because the heap bins weren't fine-grained enough (these
>>>> differed in size in steps of 8 bytes, but the bins differed by 16+, so it
>>>> spent a lot of time searching each bin for a bigger block).  I added more
>>>> fine-grained sizes to the smaller end of this, and now it runs faster in
>>>> wine than it does natively. :)
>>>>
>>>> This was run on Debian squeeze, amd64.
>>>>
>>>> Note, this is my first submission to wine in nearly 15 years.  So, of
>>>> course, everything has changed with how this works now.  Hope I have this
>>>> all right.
>>>>
>>>> ---
>>>>    dlls/ntdll/heap.c |    4 +++-
>>>>    1 file changed, 3 insertions(+), 1 deletion(-)
>>>>
>>>> diff --git a/dlls/ntdll/heap.c b/dlls/ntdll/heap.c
>>>> index a9044714..eb7406b 100644
>>>> --- a/dlls/ntdll/heap.c
>>>> +++ b/dlls/ntdll/heap.c
>>>> @@ -116,7 +116,9 @@ C_ASSERT( sizeof(ARENA_LARGE) % LARGE_ALIGNMENT == 0
>>>> );
>>>>    /* Max size of the blocks on the free lists */
>>>>    static const SIZE_T HEAP_freeListSizes[] =
>>>>    {
>>>> -    0x10, 0x20, 0x30, 0x40, 0x60, 0x80, 0x100, 0x200, 0x400, 0x1000,
>>>> ~0UL
>>>> +    0x10, 0x18, 0x20, 0x28, 0x30, 0x38, 0x40, 0x48, 0x50, 0x58, 0x60,
>>>> 0x68,
>>>> +    0x70, 0x78, 0x80, 0x88, 0x90, 0x98, 0xA0, 0xA8, 0xB0, 0xB8, 0xC0,
>>>> 0xC8,
>>>> +    0xD0, 0xD8, 0xE0, 0E88, 0xF0, 0xF8, 0x100, 0x200, 0x400, 0x1000,
>>>> ~0UL
>>>>    };
>>>>    #define HEAP_NB_FREE_LISTS
>>>> (sizeof(HEAP_freeListSizes)/sizeof(HEAP_freeListSizes[0]))
>>> That 0E88 looks quite wrong ;)
>>>
>>> Apart from that, although I'm not an expert for this code, this patch
>>> looks reasonable to me. Maybe we don't want so many free lists, but I
>>> don't see big downsides for that (e.g. the linear search can be
>>> replaced by a binary search, if need be). Maybe adding a smaller list
>>> at the start (e.g. 0x8) makes sense too?
>>
>> Yep, that's a typo.  Don't know how that got past me.  Sorry.  Should I
>> resend a corrected version?
>>
> Yes. You should also add a (try 2) to the email subject.

Done.


>> I did try with fewer (every 16 instead of every 8), and, though it was still
>> a dramatic improvement, it was still slow.
> I was thinking about e.g. going every 16 after 0x80, or some similar
> pseudo-exponential growing, but that really depends on the allocation
> pattern of the applications.

That might be fine, though I haven't found any evidence that this number 
of bins has any significant downside other than one pointer per bin per 
heap, which seems tiny for the gains it produces.  It does search them 
linearly, which, as you mention, is easy to fix with a binary search, 
but this number is still so small, it's really not that significant.

With a larger number of bins, it might be more of an issue, but if it 
were also setup with a regular pattern of bins, then finding the right 
bin could be a simple O(1) calculation, and even faster than a binary 
search.

I might be curious enough right now to implement that whole thing 
myself, if it's desired.


> Speaking of which, it might be a nice followup patch to add some free
> lists usage stats, to get some idea of what different applications do
> in that regard.

Well, my code instrumentation consisted of fprintf()s, which I 
redirected through grep, sort, and uniq.  So, I don't have anything 
sophisticated to share on that end.


-- 
Steaphan Greene<steaphan at gmail.com>




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