[PATCH] d3d9/tests: Do not crash, when CreateTexture failed

Henri Verbeet hverbeet at gmail.com
Mon Oct 15 05:08:37 CDT 2012

On 14 October 2012 01:12, Detlef Riekenberg <wine.dev at web.de> wrote:
> Needed to avoid a crash on an Intel integrated graphics.
> http://test.winehq.org/data/ee59341721b90e58165a7bb12cbf2906fbd680d1/xp_dr-xp-sigi/d3d9:device.html

It should probably use CheckDeviceFormat() before even creating the device.

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