[PATCH] user32: Add tests showing that MapWindowPoints, ClientToScreen and ScreenToClient never fail.

Christian Costa titan.costa at gmail.com
Fri Oct 19 00:07:20 CDT 2012


Le 18/10/2012 22:27, Rico Schüller a écrit :
> On 18.10.2012 21:05, Daniel Santos wrote:
>> On 10/16/2012 01:12 PM, Christian Costa wrote:
>>> +    /* Choose point inside the client area */
>>> +    point.x = rect.right / 2 - 50;
>>> +    point.y = rect.bottom / 2 - 50;
>>> +    ret = ScreenToClient(wnd, &point);
>>> +    ok(ret, "ScreenToClient failed with %#x\n", GetLastError());
>>> +    ret = MapWindowPoints(NULL, wnd, &point, 1);
>>> +    ok(ret, "MapWindowPoints failed with %#x\n", GetLastError());
>>> +
>>> +    /* Choose point outside the client area */
>>> +    point.x = rect.right / 2 + 50;
>>> +    point.y = rect.bottom / 2 + 50;
>>> +    ret = ScreenToClient(wnd, &point);
>>> +    ok(ret, "ScreenToClient failed with %#x\n", GetLastError());
>>> +    ret = MapWindowPoints(NULL, wnd, &point, 1);
>>> +    ok(ret, "MapWindowPoints failed with %#x\n", GetLastError());
>> When I do these tests, I like throwing every stupid thing I can possibly
>> come up with (and I'm gifted and coming up with stupid things) but
>> always get shot down because I can't produce an example of a real-world
>> app doing it.  So here's one from LoTRO:
>>
>> 8.385:0009:Call user32.ScreenToClient(00000000,0033fd68) ret=006d4d87
>>
>> And if you don't return zero when it does this, the game crashes
>> resulting in my in-box filling up from desperate game addicts posting to
>> appdb.
>>
>> So if you can please include the below in your patch, I can omit it from
>> mine (see http://bugs.winehq.org/show_bug.cgi?id=31979) and thank you!
>>
>> +    /* LoTRO will do this and crash if we don't return zero, 
>> precious indeed! */
>> +    ret = ScreenToClient( NULL, &point );
>> +    ok(!ret, "ScreenToClient didn't fail as expected (got %d)\n", ret);
>>
>> Daniel
>>
> Please, be a bit more patient. The problem is known since end of 
> August and no one filed a bug for it. Even I asked the guy in #winehq 
> after creating the initial hack to file a bug for it. (Someone with a 
> log from the channel from 29/30. August might look up the details / 
> logs) I didn't send the patch, because it's only a hack and I wasn't 
> able to produce a nice test case and later forgot about it.
>
> I was stuck at the different returned point results for different win 
> versions (see https://testbot.winehq.org/JobDetails.pl?Key=22315 - I 
> used uitools instead of win there to get a smaller log). So someone 
> with some more knowledge in that area needs to gave a hint to make a 
> nice test. Nevertheless attached is my latest version of the test and 
> implementation, but be warned, it is still not ready to be send to 
> wine-patches.
>
> If I remember correctly, lotro doesn't need the Get/SetLastError part, 
> but I added it anyway. It may be split out and added in a later patch,
>
> Cheers
> Rico
>
>
Do you plan to work on you tests soon? Otherwise I can take a look at 
them this week-end.
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