Wine, fullscreen applications, and RandR 1.2

Henri Verbeet hverbeet at
Sat Sep 8 02:08:06 CDT 2012

On 8 September 2012 01:22, Andy Ritger <aritger at> wrote:
> In any case, there is an enthusiast community around immersive gaming; e.g.,
> In those cases, the content across the monitors is rendered as one
> big screen, rather than rendered separately per display with different
> view frustums.
> With RandR 1.1 + NVIDIA MetaModes, users could achieve that sort of
> configuration with Wine.  They can't really do that now with Wine and
> RandR 1.2.
How does that work in Windows? In a typical D3D9 application you would
normally end up with one adapter per display. Unless the application
is multihead aware, switching to fullscreen mode would just make the
application fullscreen on the primary display. Does the display driver
change how the displays are presented to the application?

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