[PATCH 8/8] wined3d: Skip non-textureable formats in check_fbo_compat().
Henri Verbeet
hverbeet at gmail.com
Wed Apr 10 03:17:23 CDT 2013
On 10 April 2013 01:35, Matteo Bruni <mbruni at codeweavers.com> wrote:
> ---
> dlls/wined3d/utils.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
> index da8fc7b..5010676 100644
> --- a/dlls/wined3d/utils.c
> +++ b/dlls/wined3d/utils.c
> @@ -1038,6 +1038,9 @@ static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined
> GLenum status;
> GLuint tex;
>
> + if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
> + return;
> +
I'm not sure about this one, what exactly should this achieve? In
either case, this probably belongs in init_format_fbo_compat_info(),
together with the other similar checks.
More information about the wine-devel
mailing list