[PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

Henri Verbeet hverbeet at gmail.com
Wed Apr 10 07:28:18 CDT 2013


On 10 April 2013 13:39, Stefan Dösinger <stefan at codeweavers.com> wrote:
> This patch only changes the way the texture types are fed into the
> shader generation code. Generating the proper shader code (hardcoded
> values instead of relying on the dummy textures) is a task I've left for
> Matteo, who worked on this problem before.
>
> This patch originates from my work-in-progress command stream work. It
> is one of the few that I think makes sense on its own.
> ---
Why do you need the sampler type for anything other than SM1 pixel
shaders? Also, while in principle I'm all for not accessing
wined3d_state from the shader backend, I don't think there should be
anything in the command stream patches that would prevent that.



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