[PATCH 1/2] wined3d: Handle texture types via ps/vs_compile_args

Stefan Dösinger stefandoesinger at gmail.com
Wed Apr 10 08:38:48 CDT 2013


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Am 2013-04-10 15:13, schrieb Henri Verbeet:
> On 10 April 2013 14:32, Stefan Dösinger <stefan at codeweavers.com>
> wrote:
>>> *) Shader declares a 2D sampler but e.g. a cube texture is
>>> bound
> Yes, but we have the "dummy" textures for that.
My understanding was that we don't want to use the dummy textures for
this purpose, but I'm not sure about the reason - probably because
we have to re-bind the dummy texture every time the texture type is
changed. Matteo, do you remember the details about this?

If the dummy textures are the preferred way to handle incorrectly
bound textures, most of this patch is moot.

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.19 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/

iQIcBAEBAgAGBQJRZWtoAAoJEN0/YqbEcdMwCvUP/1dUCAz4VGdGBMoJLCY19rlr
yW9EXVuthizZXuoBueNPdBZtMj/NIh22WRr33aObWsMkvdL5vwuWklwMkHW/Pjzh
xTQitfeu4wfI4DV9inCQaKiTWYxf9h+kAZxoaEnixGZHk5EkVUroic7n6hbGvPs+
e/kCwPyO+aYioxTFqvF2o4WANdzu0UF3MExz6GQiwqSzhNnlZhHy+hEDrOcbGbeS
Eg9jgTutgFSEQu7+FDOHi8mNHQ7LCeBg09/OiUZVm00lTqS2FWFTg/7l1javKsdr
FwKg6D7/CqdFmYSEv9aXzU+HaaDifNWI5P991qWb6k0i+IljpUnJHwy03vOcImHm
VSQGTTHpFpWMAwDglbbBMU8cImhtd7EW9DmTH5kSIJ39ONCoYQRVZtXxGT+ducGa
CbHDfgBbGBsP145+KtD35nAahf2+le9QwHMruBJ/Di53JcBUUuBYDIgNpJWz/wvK
7f1EcuMC05lMKxy6RE9dEE1CNrUpLz1IXVgHa3gDHl+cJRpBkWSV7uL0NDO7STS3
04PhDiQOwrnh7K48kMt7JztcKbG+obvdiOfv7Wj2kNPeRllMrQUN+AEaFKG3YQEP
KeKsts6BBkjQkqYTYLCAm/vxCnJ9rWHmKdjjl355Il1aDocJb+mT48zZA5JBEzz9
flE2jibstgLp6Qzm7Wj1
=S7yF
-----END PGP SIGNATURE-----



More information about the wine-devel mailing list