[PATCH 2/2] wined3d: Store ps 1.4 texture types in ps_compile_args
Henri Verbeet
hverbeet at gmail.com
Thu Apr 11 06:41:07 CDT 2013
On 11 April 2013 11:40, Stefan Dösinger <stefan at codeweavers.com> wrote:
> + for (i = 0; i < 6; ++i)
> + {
This could probably do with an appropriate constant.
> +enum shader_tex_types
> +{
> + shader_tex_2d = 0,
> + shader_tex_3d = 1,
> + shader_tex_cube = 2,
> +};
Please use uppercase for enum elements. Some "wined3d" prefixes
probably wouldn't hurt either, although I guess it doesn't matter so
much for things that are only used internally.
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