[PATCH 1/2] wined3d: Use the np2_fixup to find out if a RECT texture is used

Henri Verbeet hverbeet at gmail.com
Fri Apr 12 03:34:49 CDT 2013


On 12 April 2013 09:52, Stefan Dösinger <stefandoesinger at gmail.com> wrote:
> I think this should be 'fixed' by supporting conditional NP2 textures
> only when texture_rectangle is supported and get rid of other
> situations where we scale coordinates.
>
Possibly, although the only really problematic condition is the 1x1
texture one. If you make that go away, the condition comes down to
ARB_texture_rectangle being supported, having a 2D texture, and the
appropriate bit in np2_fixup being set.

> - -> Fake NP2 cube textures: I don't see how this can possibly work.
> We're merely length-scaling a directional vector.
>
Yeah, that looks wrong. It doesn't really affect this patch though,
since cube maps are never rect textures.

> - -> GPUs that don't support ARB_texture_rectangle: Unfortunately I
> don't have one of those, but not advertising NP2_CONDITIONAL on those
> should be legitimate.
>
Yeah, though that's also more of a generic NPOT texture cleanup, it's
trivial to check for rect texture support in the shader code.

> - -> Fallback for P8 textures and EXT_paletted_textures: Problematic
> because I can't test this. Not sure if the code even works...
>
Supposedly we can't really texture from P8 anyway, and certainly not
from shaders. I'm not sure if there's any still supported hardware /
driver combination that supports EXT_paletted_texture either. We
should probably just get rid of any remaining EXT_paletted_texture
support.



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