[PATCH 1/4] wined3d: 1x1 texures have a power of two size

Henri Verbeet hverbeet at gmail.com
Sun Apr 14 04:16:13 CDT 2013


On 13 April 2013 16:37, Stefan Dösinger <stefan at codeweavers.com> wrote:
> @@ -965,8 +965,6 @@ static HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT he
>              && !(format->id == WINED3DFMT_P8_UINT && gl_info->supported[EXT_PALETTED_TEXTURE]
>              && wined3d_settings.rendertargetlock_mode == RTL_READTEX))
>      {
> -        if (width != 1 || height != 1)
> -            texture->flags &= ~WINED3D_TEXTURE_POW2_MAT_IDENT;
>
>          texture->pow2_matrix[0] = (float)width;
>          texture->pow2_matrix[5] = (float)height;
I think we'll want the empty line here gone as well, but otherwise the
series looks ok.



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